River's Run


At a Glance

Ruler: High Curator Victor Joryn



Located just outside of the Crystal Veil Woods, at the confluence of the Temperance River and the Kindness River, River’s Run was initially established as a logging camp. Since then, it has grown into a burgeoning community centered on philosophy, artistry, and other creative endeavours as well as the learning of crafts of nature.

Although River’s Run has a large artisan population, the town still does substantial business in the lumber industry with the blessing of Sylvandras. The elves of Crystal Veil had long ago instructed the people of River’s Run on how to safely and respectfully harvest wood from the ancient forest.

Because of the very friendly relationship between River’s Run and the elves, there is a constant flow of travelers coming to visit the bordertown. These people seek to learn a great many of the elves’ secrets as well as trade information, culture, and more with them. The influx of scholars and artists has helped build the town into a center of cultural enlightenment.


On the western edge of town, close to the Crystal Veil Woods, stands the original lumbermill that was contructed during the founding of River’s Run. Two newer mills stand beside it now, all three powered by the current of the river. The warehouses, homes, and business nearest the mills are all of wood construction, built in the style of the original settlers.

Moving westward through the city is a lesson in architectural history. As one moves farther from the mills, the buildings display the varying changes in design throughout the life of River’s Run. Each district has meticulously maintained it’s style, defining each neighborhood.

At the eastern side of town, the architecture is a mash up of cultural designs. The wooden homes and businesses of the humans stand beside the dwarven-made structures of stone and the grown buildings of the elves.

It is in the newest district of the city that the pride and joy of River’s Run can be found: the World Academy. Although the various arts, philosophies, and other cultural aspects of Impernia are taught, traded, or sold throughout the city, it is at the Academy that all of that is formalized.


River’s Run was originally established as a lumber settlement to provide wood for the growing Jorynian Empire. The elves, knowing that they did not have the numbers to prevent the overwhelming multitudes of humans from razing the forest, they approached the then-Emperor, Vengar Joryn with an offer.

They would provide trees for River’s Run to process as they saw fit. In exchange, the humans would stay outside of the Crystal Veil Wood and aid in the defense against raiders, much as Joryn had done with the halflings of Barley.

Joryn agreed to these terms and repurposed River’s Run as a trade center between Jorynia, Sylvandras, and Barley. The trade center grew beyond it’s economic purpose and became a melting pot of cultures. Over the years, the elves, dwarves, and other races would join in the trades of the city, turning it into a crossroads of cultural exchange.

In the early years of the Age of Recollection, River’s Run was the first to sever ties with the Jorynian Empire. This would be the spark that ignited the War of Lineage. The elves of Sylvandras aided River’s Run against Jorynia’s seige, preventing the army from gaining a foothold on the river isle.

When the war ended, River’s Run retained it’s sovreignty under the guidance of Leena Joryn, the grandmother of the current High Curator. It was Leena Joryn, cousin of the late Jorynian Emperor, who created the title of High Curator and established the World Academy. The Academy would serve not only as a center of learning, but provide a deterrence from any nation desiring to claim River’s Run for it’s own, as the other realms would move to block any such move to protect their own interests.


Although the High Curator is of the Joryn bloodline, he has thus far avoided any entanglements with his cousins in Ironcrest and Jorynia. Both monarchs consistently send him overtures and invitations to join their realms, all of which he has politely refused. Regardless of his unwillingness to join either nation, both have seen fit to send soldiers to “help defend his fiefdom as a sign of good faith”.

Relations with the elves of Sylvandras are very good, having been meticulously maintained by his predecessors for generations. Without the aid of the elves, River Run’s major source of income, lumber, would dry up almost immediately without incurring the wrath of Sylvandras like the Duchy of Terin has done.

The rest of the nations of Impernia maintain polite relations with River’s Run. The principle behind the World Academy is an enticing prospect for many citizens each realm has much to gain from students to who return home. Like Ironcrest and Jorynia, others have seen fit to send token forces to help supplement the defenses of the city.


A fair amount of the city’s income is based on the lumber it harvests from the Crystal Veil Woods. Because the wood is gathered according to the techniques mandated by the elves, many cities preferr this source as a way to avoid the ire of Sylvandras. Because the process does not yield as much wood as it could via deforestation, the elf-harvest wood earns higher price through supply and demand.

Another big earner of money for River’s Run is from travelers and students at the World Academy. Both tht travelers and the students are there to benefit from the knowledge of specialists from across Impernia and their presence requires a substantial infrastructure. Crafters and inkeepers alike provide much needed services to these folks and in turn, provide a fair amount of tax to the city coffers.

A fair amount of farming is done in the outlying area but it is dedicated to providing food and supplies to the residents and guests of River’s Run and nothing is exported across the rivers. Though, there is a nominal amount of trading of goods with the elves of Sylvandras.




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River's Run

Empire Reforged Mercurian